
[Statedef -2]

[State Ｑ]
type     = SelfState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5150]
type     = U
movetype = U
physics  = U

[State Ｑ]
type       = ScreenBound
trigger1   = pi
value      = 0
movecamera = 0,0
ignorehitpause = 1
[State Ｑ]
type     = PlayerPush
trigger1 = pi
value    = 0
ignorehitpause = 1
[State Ｑ]
type     = AssertSpecial
trigger1 = pi
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic
ignorehitpause = 1
[State Ｑ]
type     = AssertSpecial
trigger1 = pi
flag     = nofg
flag2    = timerfreeze
flag3    = nobardisplay
ignorehitpause = 1
[State Ｑ]
type     = AssertSpecial
trigger1 = roundstate=4
flag     = roundnotover
ignorehitpause = 1
[State Ｑ]
type     = AssertSpecial
trigger1 = var(5)<=850
flag     = noko
ignorehitpause = 1
[State Ｑ]
type     = PlaySnd
trigger1 = roundstate=2 && anim=20
trigger1 = !(animelemtime(1)%35)
value    = S0,0
ignorehitpause = 1
[State Ｑ]
type     = PlaySnd
trigger1 = roundstate=2 && anim=10
trigger1 = !animelemtime(2)
value    = S0,1
ignorehitpause = 1
[State Ｑ]
type     = PlaySnd
trigger1 = roundstate=2
trigger1 = var(5)=512
value    = S0,2
ignorehitpause = 1
[State Ｑ]
type     = EnvShake
trigger1 = var(5)=512
time     = 32
freq     = 30
ampl     = -2
phase    = 45
ignorehitpause = 1
[State Ｑ]
type     = ChangeAnim
trigger1 = pos x<0
trigger1 = anim!=20
value    = 20
ignorehitpause = 1
[State Ｑ]
type     = ChangeAnim
trigger1 = pos x>=0
trigger1 = pi||var(5):=var(5)+1
trigger1 = var(5)<256
trigger1 = anim!=0
value    = 0
ignorehitpause = 1
[State Ｑ]
type     = ChangeAnim
trigger1 = var(5)=[256,512]
trigger1 = pos x>=0
trigger1 = anim!=10
value    = 10
ignorehitpause = 1
[State Ｑ]
type     = ChangeAnim
trigger1 = var(5)>512
trigger1 = pos x>=0
trigger1 = anim!=30
value    = 30
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=513
value       = S1,0
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type     = SprPriority
trigger1 = pi
value    = 256
ignorehitpause = 1
[State Ｑ]
type     = PosSet
trigger1 = roundstate<4
trigger1 = !ctrl
x        = -220
y        = 0
ignorehitpause = 1
[State Ｑ]
type     = VelSet
trigger1 = ctrl
x        = ifelse(pos x>=0,0,.45)
y        = 0
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=512
anim          = 60
name          = "Dimension Break"
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 0
ontop         = 0
ownpal        = pi||var(59):=1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=800
anim          = 61
name          = "Qvorda's Dimension"
pos           = 160,120
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .5,.5
sprpriority   = 64
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=800
value       = S0,3
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=800
value       = S0,4
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=850
value       = S0,5
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=850
value       = S0,6
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=850
value       = S0,7
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
trigger1    = var(5)=850
value       = S0,8
volumescale = 255
lowpriority = -1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=800
anim          = 62
name          = "Frame Effect"
pos           = 160,120
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .5,.5
sprpriority   = 128
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=850
anim          = 63
id            = 63
name          = "Halo"
pos           = -1,-69
postype       = p1
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .13,.13
sprpriority   = 128
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type     = ModifyExplod
trigger1 = playeridexist(id)
ID       = 63
angle    = 14*cos(gametime*.03)
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=850
anim          = 65
name          = "Just relax with me..."
pos           = 160,70
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .5,.5
sprpriority   = 128
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=850
anim          = 65
name          = "Just relax with me..."
pos           = 162,70
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .5,.5
sprpriority   = 128
trans         = sub
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=850
anim          = 66
name          = "Aura"
pos           = -2,-6
postype       = p1
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .23,.23
sprpriority   = 256
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State Ｑ]
type          = Explod
trigger1      = var(5)=850
anim          = 64
name          = "Flash"
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 512
ontop         = 2
ownpal        = pi||var(59):=2
ignorehitpause = 1
[State Ｑ]
type        = PlaySnd
triggerall  = var(5)>=900
trigger1    = !ishelper
value       = S2,0
volumescale = 255
channel     = 31
lowpriority = -1
loop        = 1
ignorehitpause = 1


[Statedef 0]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 10]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 20]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 40]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 120]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 170]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 175]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 180]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 185]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 190]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5000]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5001]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5010]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1
[Statedef 5011]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5020]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5030]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5035]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5040]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5050]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5070]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5071]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5080]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5081]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5100]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5101]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5110]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5120]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5200]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5201]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5210]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5500]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1

[Statedef 5900]

[State Ｑ]
type     = ChangeState
trigger1 = pi
value    = 5150
ignorehitpause = 1






